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1. "Lapatus" Titan's : Brainstorming expanded lore on the... - in EVE Fiction [original thread]
CCP Falcon wrote: Jandice Ymladris wrote: Looks like the Federation was planning to go all out on the CN Shiigeru's removal, while the State wasn't prepared for such all-out assault on their Titan. Makes the Caldari stand on Caldari Prime...
- by Divi Filus - at 2015.02.14 21:08:09
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2. CONCORD - in EVE Fiction [original thread]
I've always assumed that the reason for CONCORD's apparent invincibility against capsuleer ships has less to do with the capabilities of its ships, per se, and more to do with the CONCORD Crimewatch Network. Since every registered capsuleer (i.e.,...
- by Divi Filus - at 2015.02.14 21:01:14
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3. The Fall of Gallente-Caldari Relations...? - in Live Events Discussion [original thread]
Andreus Ixiris wrote: I completely disagree with this assessment. I don't understand how you could possibly arrive at this conclusion. It's ridiculous. Propose an alternative that explains over six years of constant warfare fought by irregu...
- by Divi Filus - at 2014.11.13 15:01:22
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4. CCP FOZZIE MISTAKE? - Rebalancing EVE Devblog Feedback - in Player Features and Ideas Discussion [original thread]
Congratulations, you made a redundant thread to point out a mistake that has already been pointed out and acknowledged as a mistake by CCP, hours ago, in the appropriate thread.
- by Divi Filus - at 2014.09.25 20:25:00
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5. [Hyperion] Burner Missions - in Test Server Feedback [original thread]
Spc One wrote: CCP Fozzie wrote: I've beaten all of them solo without expensive faction modules, expensive implants or gang links. They're tough but they're definitely not impossible. Ok, serpentis npc. He orbits at 11km, if i use any t...
- by Divi Filus - at 2014.08.22 01:09:00
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6. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
Hakaari Inkuran wrote: Dehval wrote: Drummin Zerglin wrote: The nestor can rep x2.5 a guardian, the same as 1 cap rep on a triage archon. The issue with this is the cap, but a lot of people seem to be dismissing the ship maintenance bay a...
- by Divi Filus - at 2014.08.20 21:04:00
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7. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Divi Filus wrote: Just to illustrate my earlier concerns about prop mod align time, here's a table showing the align times and max. velocities of various [Hyperion] Nestor fits with and without skills. Align time for a doubl...
- by Divi Filus - at 2014.08.20 18:57:00
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8. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
Just to illustrate my earlier concerns about prop mod align time, here's a table showing the align times and max. velocities of various [Hyperion] Nestor fits with and without skills. Align time for a double-plated, 100MN MWD Nestor will be some...
- by Divi Filus - at 2014.08.20 18:01:00
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9. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Mass: 20,000,000 (-36,000,000) Inertia: 0.5 (+0.32) Velocity: 65 (-27) Magnetometric Sensor Strength: 30 (+6) With inertia that high, aren't we looking at align times of upwards of 32.75s with MWD running (and that with all...
- by Divi Filus - at 2014.08.20 14:28:00
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10. Sticky:Dev blog: Size Matters: Introducing Burner Missions - in EVE Information Portal [original thread]
NEONOVUS wrote: Since they use faction and deadspace mods, does that mean those will drop? Dev Blog wrote: The Burners also have a very small chance to drop valuable faction modules.
- by Divi Filus - at 2014.08.14 17:15:00
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11. EVE Lore: Questioning, Ship Crews and their purpose. - in EVE Fiction [original thread]
Sephira Galamore wrote: Relevant blog post: http://freebooted.blogspot.de/2010/09/end-of-new-eden-is-nigh.html "New Eden is dead, we've already killed everybody. Twice. Mathematically, there shouldn't be anybody left to run the stations, far...
- by Divi Filus - at 2014.08.11 16:00:00
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12. Sansha systems and rank - in Player Features and Ideas Discussion [original thread]
The current incursions seem to be focused on harassing capsuleers , rather than capturing territory; to what end is unclear. (Damaging empire economies / infrastructure may be a secondary goal.) Capturing additional slaves are unnecessary as inc...
- by Divi Filus - at 2014.06.26 18:22:00
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13. Brave Newbies Inc. recruitment currently unavailable - in Issues, Workarounds & Localization [original thread]
CCP Veritas wrote: Regards, ~CCP Veritas CCP Veritas sends his regards.
- by Divi Filus - at 2014.06.21 21:44:00
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14. Mass test on Singularity on Thursday, 22nd of May, at 17:00 UTC - in Test Server Feedback [original thread]
You'll have a better chance of getting Mac testers if we can actually launch the Singularity client ;)
- by Divi Filus - at 2014.05.21 17:32:00
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15. Singularity Launcher Locking TQ Out - FIX - in Macintosh [original thread]
Dybbuch wrote: Dybbuch wrote: Now have functioning TQ and SiSi again Thanks Take it back .. the Patch killed my SiSi again /o\ Same here. Last time SiSi killed TQ, this time TQ killed SiSi.
- by Divi Filus - at 2014.05.20 17:22:00
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16. Launcher no longer activates the game client - in Macintosh [original thread]
Started having the same problem today. By any chance, did this occur after patching to the latest Singularity build? I'm wondering if the issue is related to the different Cider versions. SiSi launcher still works fine for me.
- by Divi Filus - at 2014.05.15 03:54:00
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17. TriLambda Features and Feedback: Rubicon 1.3 - in Test Server Feedback [original thread]
CCP Sledgehammer wrote: Maximus Andendare wrote: Is this the same problem causing all the lights (blinking, running, or otherwise) to be out on ships in the Mac client? It is indeed. Hi Sledgehammer, it's now been a over a month sinc...
- by Divi Filus - at 2014.04.25 20:52:00
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18. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Fabulous Rod wrote: Divi Filus wrote: Fabulous Rod wrote: more DPS-centric thinking. Fabulous Rod wrote: That is highly inefficient in terms of overall DPS. So here's me, confused again. the snake doesn't need to lose any DPS at...
- by Divi Filus - at 2014.04.22 22:07:00
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19. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Fabulous Rod wrote: more DPS-centric thinking. Fabulous Rod wrote: That is highly inefficient in terms of overall DPS. So here's me, confused again.
- by Divi Filus - at 2014.04.22 21:44:00
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20. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Fabulous Rod wrote: Divi Filus wrote: . Now, I grant that if your frigate targets close to inside those ranges, you may have a problem hitting them with the sentries, and you may be forced to rely on lights; . Then we agree. I'm not just...
- by Divi Filus - at 2014.04.22 20:56:00
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